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Thus try to leave at least a small amount of green between you and the ship when you drop to ensure arming of your torpedoes on impact. Moving using WASD while dropping torpedoes will massively impact the accuracy of the drop (as shown by the green indicator widening) so try to keep on as straight a heading as possible and only use mouse movement for shallow, gentle curves to correct aiming (the exception to this being British CV's who have hilariously forgiving aiming sights although you pay for this with torpedoes who's warhead is made up of 90% tea bags instead of explosive)Īlso remember to take into account the ships heading and what they might try to do to dodge your torpedoes, dropping at the last possible second while in the green sector of the aiming sight, while giving the target the least amount of time to react and the shortest lead time needed to hit, will allow a savvy opponent to simply nudge his ship towards your torpedo spread and have them all fail to arm (and thus simply clonk off the side of his ship and possibly scratch the paintwork). While attacking the green and orange indicator during the attack is your torpedo spread, with the orange section indicating the distance in which your torpedoes won't have time to arm themselves while the green section is where they do. The white indicator below the planes while flying around gives you a rough idea of the distance it will take to arm your torpedo if flying at your given speed when you start an attack run.
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I had hoped there'd be an explenation somewhere. I still do wonder what all the markings on the aiming interface mean though. I still stink in CVs, but slightly less than I did, and some of that is due to the above.īetter CV players will be able to provide better spiritual guidance though. Someone once advised me to aim further in front of ships than you think you need when first trying to get the hang of aiming torps, this is surprisingly helpful advice. Practice assessing how fast a ship is going based on what the smoke from the funnels is doing, and how fast you can see them moving. When I've dropped torps, I immediately turn my camera angle so that I can see where they've gone, and which hit/missed etc.īe mindful of varying torp speeds and TA (or not) - it's a good idea to stick to one CV and configuration for a while to get the performance characteristics down pat. Move onto bots that do try to dodge after that, and then finally real people.
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Play CVs in Ops, especially the one with the big convoy (Aegis, maybe?) - the convoy escorts don't shoot at your planes and drive in straight lines for basic practice. I'm not a great player, but I've been doing the following to try and improve matters:
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